public:
AliMUONDigit();
AliMUONDigit(const AliMUONDigit& rhs);
- /// \deprecated
- AliMUONDigit(Int_t *digits);
- /// \deprecated
- AliMUONDigit(Int_t *tracks, Int_t *charges, Int_t *digits);
virtual ~AliMUONDigit();
AliMUONDigit& operator=(const AliMUONDigit& rhs);
- virtual Bool_t IsSortable() const {return kTRUE;}
- virtual int Compare(const TObject *obj) const;
+ virtual Bool_t IsSortable() const {return kTRUE;} ///< Return true if sortable
+ virtual Int_t Compare(const TObject *obj) const;
- virtual Int_t DetElemId()const {return fDetElemId;}
- virtual Int_t PadX() const {return fPadX;}
- virtual Int_t PadY() const {return fPadY;}
- virtual Int_t Cathode() const {return fCathode;}
+ virtual Int_t DetElemId()const {return fDetElemId;} ///< Return detection element ID
+ virtual Int_t PadX() const {return fPadX;} ///< Return pad number along x
+ virtual Int_t PadY() const {return fPadY;} ///< Return pad number along y
+ virtual Int_t Cathode() const {return fCathode;} ///< Return cathode number
- virtual Int_t Signal() const {return fSignal;}
+ virtual Float_t Signal() const {return fSignal;} ///< Return signal amplitude
- virtual Int_t Physics() const {return fPhysics;}
+ virtual Float_t Physics() const {return fPhysics;} ///< Return MC physics contribution to signal
- virtual Int_t Hit() const {return fHit;}
+ virtual Int_t Hit() const {return fHit;} ///< Return MC hit number
- virtual Int_t Ntracks() const { return fNtracks; }
- virtual void AddTrack(Int_t trackNumber, Int_t trackCharge);
+ virtual Int_t Ntracks() const { return fNtracks; } ///< Return MC tracks making to this digit
+ virtual void AddTrack(Int_t trackNumber, Float_t trackCharge);
virtual Int_t Track(Int_t i) const;
- virtual Int_t TrackCharge(Int_t i) const;
+ virtual Float_t TrackCharge(Int_t i) const;
- virtual Int_t ADC() const { return fADC; }
- virtual Int_t ManuId() const { return fManuId; }
- virtual Int_t ManuChannel() const { return fManuChannel; }
+ virtual Int_t ADC() const { return fADC; } ///< Return ADC value
+ virtual Int_t ManuId() const { return fManuId; } ///< Return Id of the MANU chip
+ virtual Int_t ManuChannel() const { return fManuChannel; } ///< Return Channel within the MANU chip
virtual Bool_t IsSaturated() const;
virtual Bool_t IsNoiseOnly() const;
virtual void Saturated(Bool_t saturated=kTRUE);
virtual void SetElectronics(Int_t manuId, Int_t manuChannel);
virtual void SetADC(Int_t adc) { fADC=adc; }
- virtual void SetDetElemId(Int_t id) {fDetElemId = id;}
- virtual void SetPadX(Int_t pad) {fPadX = pad;}
- virtual void SetPadY(Int_t pad) {fPadY = pad;}
- virtual void SetSignal(Int_t q) {fSignal = q;}
- virtual void AddSignal(Int_t q) {fSignal += q;}
- virtual void AddPhysicsSignal(Int_t q) {fPhysics += q;}
- virtual void SetHit(Int_t n) {fHit = n;}
- virtual void SetCathode(Int_t c) {fCathode = c;}
- virtual void SetPhysicsSignal(Int_t q) {fPhysics = q; }
+ virtual void SetDetElemId(Int_t id) {fDetElemId = id;} ///< Set detection element ID
+ virtual void SetPadX(Int_t pad) {fPadX = pad;} ///< Set pad number along x
+ virtual void SetPadY(Int_t pad) {fPadY = pad;} ///< Set pad number along y
+ virtual void SetSignal(Float_t q) {fSignal = q;} ///< Set signal amplitude
+ virtual void AddSignal(Float_t q) {fSignal += q;} ///< Add signal amplitude
+ virtual void AddPhysicsSignal(Float_t q) {fPhysics += q;} ///< Add MC physics contribution to signal
+ virtual void SetHit(Int_t n) {fHit = n;} ///< Set MC hit number
+ virtual void SetCathode(Int_t c) {fCathode = c;} ///< Set cathode number
+ virtual void SetPhysicsSignal(Float_t q) {fPhysics = q; } ///< Set MC physics contribution to signal
virtual void Print(Option_t* opt="") const;
*/
virtual void Clear(Option_t*);
- /// Add mask to the track numbers.
+ // Add mask to the track numbers.
virtual void PatchTracks(Int_t mask);
private:
Int_t fDetElemId; ///< Detection element ID
Int_t fManuId; ///< Id of the MANU chip.
Int_t fManuChannel; ///< Channel within the MANU chip.
- Int_t fSignal; ///< Signal amplitude
+ Float_t fSignal; ///< Signal amplitude
Int_t fPadX; ///< Pad number along x
Int_t fPadY; ///< Pad number along y
Int_t fNtracks; ///< MC tracks making to this digit.
/// charges of MC track making this digit
- Int_t* fTcharges; //[fNtracks] charges of MC track making this digit
+ Float_t* fTcharges; //[fNtracks] charges of MC track making this digit
/// primary MC tracks making this digit
Int_t* fTracks; //[fNtracks] primary MC tracks making this digit
- Int_t fPhysics; ///< MC physics contribution to signal
+ Float_t fPhysics; ///< MC physics contribution to signal
Int_t fHit; ///< MC hit number - temporary solution
static const UInt_t fgkSaturatedMask = 0x1; ///< the mask (part of fFlags) to indicate this digit is saturated
static const UInt_t fgkNoiseOnlyMask = 0x1000; ///< indicate a simulated digit due to noise only
- ClassDef(AliMUONDigit,4) //Digits for MUON
+ ClassDef(AliMUONDigit,5) //Digits for MUON
};
#endif