virtual ~AliMUONSegmentationTriggerX(){}
// Transform from pad to real coordinates
virtual void GetPadI(Float_t x, Float_t y, Int_t &ix, Int_t &iy);
- virtual void GetPadI(Float_t x, Float_t y, Float_t z, Int_t &ix, Int_t &iy)
+ virtual void GetPadI(Float_t x, Float_t y, Float_t z, Int_t &ix, Int_t &iy)
{GetPadI(x, y, ix, iy);}
// Transform from real to pad coordinates
virtual void GetPadC(Int_t ix, Int_t iy, Float_t &x, Float_t &y);
- virtual void GetPadC(Int_t ix, Int_t iy, Float_t &x, Float_t &y, Float_t &z)
+ virtual void GetPadC(Int_t ix, Int_t iy, Float_t &x, Float_t &y, Float_t &z)
{z=0; GetPadC(ix, iy, x , y);}
-
- virtual void Draw(const char *opt="") {}
+ // Draw the segmentation zones
+ virtual void Draw(const char *opt = "") const;
// Pad size Dx*Dy
virtual void SetPadSize(Float_t dp1, Float_t dp2);
// Strip size
- virtual Float_t Dpx(Int_t imodule);
- virtual Float_t Dpy(Int_t imodule);
+ virtual Float_t Dpx(Int_t imodule) const;
+ virtual Float_t Dpy(Int_t imodule) const;
// Set pad position
virtual void SetPad(Int_t ix, Int_t iy);
// Set hit position
virtual void SetHit(Float_t xhit, Float_t yhit, Float_t zhit)
{SetHit(xhit, yhit);}
// Current integration parameters
- virtual void IntegrationLimits(Float_t& x1, Float_t& x2, Float_t& x3, Float_t& width);
+ virtual void IntegrationLimits(Float_t& x1, Float_t& x2, Float_t& x3, Float_t& x4);
// Current Pad during Integration
// x-coordinate
virtual Int_t Ix();
virtual Int_t Sector(Int_t ix, Int_t iy);
// Get next neighbours
virtual void Neighbours
- (Int_t iX, Int_t iY, Int_t* Nlist, Int_t Xlist[2], Int_t Ylist[2]);
+ (Int_t iX, Int_t iY, Int_t* Nlist, Int_t Xlist[10], Int_t Ylist[10]);
//
// Initialisation
float fXofxsmax[126][64]; // x-max
float fYofxsmin[126][64]; // y-min
float fYofxsmax[126][64]; // y-max
-
-// Current pad during integration (cursor for disintegration)
- Int_t fIx; // pad coord. x
- Int_t fIy; // pad coord. y
- Float_t fX; // real coord. x
- Float_t fY; // real ccord. y
-
};
#endif