// 6 March 2001
#include "AliPHOSRecManager.h"
-#include "AliPHOSGeometry.h"
class AliPHOSRecEmcManager : public AliPHOSRecManager {
~AliPHOSRecEmcManager(void);
- void AG(Float_t E, Float_t dx, Float_t dy, Float_t& A, Float_t& grad_x, Float_t& grad_y );
- Float_t Dispersion(Float_t Etot, Float_t Ai, Float_t Ei) const;
+ void AG(Float_t e, Float_t dx, Float_t dy, Float_t& a, Float_t& gradx, Float_t& grady );
+ Float_t Dispersion(Float_t ei) const;
- Float_t OneGamChi2(Float_t Ai, Float_t Ei, Float_t Etot, Float_t& Gi);
- Float_t TwoGamChi2(Float_t Ai, Float_t Ei, Float_t Etot, Float_t& Gi)const;
+ Float_t OneGamChi2(Float_t ai, Float_t ei, Float_t, Float_t& gi)const;
+ Float_t TwoGamChi2(Float_t ai, Float_t ei, Float_t, Float_t& gi)const;
Float_t OneGamChisqCut() const{ return fOneGamChisqCut; }
Float_t OneGamInitialStep() const{ return fOneGamInitialStep; }
private:
- Float_t fOneGamChisqCut;
+ Float_t fOneGamChisqCut; // what is it ?
- Float_t fOneGamInitialStep;
- Float_t fOneGamChisqMin;
- Float_t fOneGamStepMin;
- Int_t fOneGamNumOfIterations;
+ Float_t fOneGamInitialStep; // what is it ?
+ Float_t fOneGamChisqMin; // what is it ?
+ Float_t fOneGamStepMin; // what is it ?
+ Int_t fOneGamNumOfIterations; // what is it ?
- Float_t fTwoGamInitialStep;
- Float_t fTwoGamChisqMin;
- Float_t fTwoGamEmin;
- Float_t fTwoGamStepMin;
- Int_t fTwoGamNumOfIterations;
+ Float_t fTwoGamInitialStep; // what is it ?
+ Float_t fTwoGamChisqMin; // what is it ?
+ Float_t fTwoGamEmin; // what is it ?
+ Float_t fTwoGamStepMin; // what is it ?
+ Int_t fTwoGamNumOfIterations; // what is it ?
- Float_t fThr0;
- Float_t fSqdCut;
-
- public:
+ Float_t fThr0; // what is it ?
+ Float_t fSqdCut; // what is it ?
ClassDef(AliPHOSRecEmcManager,1) // Emc reconstruction management class