virtual void BuildGeometry();
virtual void CreateGeometry() {}
virtual void CreateMaterials() {}
- virtual void Undulation(char *, Float_t, Float_t, Float_t, Float_t,
- char (*)[5]);
Int_t DistancetoPrimitive(Int_t, Int_t);
virtual Int_t IsVersion() const =0;
virtual void SetPAR(Float_t, Float_t, Float_t, Float_t);