void Divide();
void Multiply();
void SetCorrectionToUnity();
+ void ResetErrorsOnCorrections();
+ void Scale(Double_t factor);
+
+ void Add(AliCorrectionMatrix* aMatrixToAdd, Float_t c=1);
void SetAxisTitles(const Char_t* titleX="", const Char_t* titleY="", const Char_t* titleZ="");