//primary vertex: contribution from different vertexers
const AliVVertex* vertex = event->GetPrimaryVertex();
- if(vertex){
- vx = vertex->GetX();
- vy = vertex->GetY();
- vz = vertex->GetZ();
- if(vertex->GetNContributors()>0){
- fVertexX[0]->Fill(vx);
- fVertexY[0]->Fill(vy);
- fVertexZ[0]->Fill(vz);
- }
+ if(!vertex) return;
+ vx = vertex->GetX();
+ vy = vertex->GetY();
+ vz = vertex->GetZ();
+ if(vertex->GetNContributors()>0){
+ fVertexX[0]->Fill(vx);
+ fVertexY[0]->Fill(vy);
+ fVertexZ[0]->Fill(vz);
}
+
+
const AliVVertex* vertexSPD = esd->GetPrimaryVertexSPD();
if(vertexSPD){
if(vertexSPD->GetNContributors()>0){