#include "TF1.h"
#include "TView.h"
#include "TView3D.h"
-#include "TGeometry.h"
#include "TPolyLine3D.h"
#include "TPolyMarker3D.h"
#include "TObjString.h"
Int_t npoints = fTree->Draw(label,selection);
Float_t xyz[30000];
rmin*=rmin;
- for (Int_t i=0;i<npoints;i++){
- Int_t index = (Int_t)fTree->GetV1()[i];
+ for (Int_t ii=0;ii<npoints;ii++){
+ Int_t index = (Int_t)fTree->GetV1()[ii];
tpoints->GetEntryWithIndex(index,index);
if (points->GetNPoints()<2) continue;
Int_t goodpoints=0;