/* Copyright(c) 1998-1999, ALICE Experiment at CERN, All rights reserved. *
* See cxx source for full Copyright notice */
-/* $Id$ */
+// $Id$
-///////////////////////////////////////////////////////////////////////////
-// Class AliPosition
-// Handling of positions in various reference frames.
-//
-// This class is meant to serve as a base class for ALICE objects
-// that have a unique position in 3-dimensional space.
-//
-// Note :
-// ------
-// Positions (r) and reference frames (f) are specified via
-// SetPosition(Float_t* r,TString f) under the following conventions :
-//
-// f="car" ==> r in Cartesian coordinates (x,y,z)
-// f="sph" ==> r in Spherical coordinates (r,theta,phi)
-// f="cyl" ==> r in Cylindrical coordinates (rho,phi,z)
-//
-// All angles are in radians.
-//
-// Example :
-// ---------
-//
-// AliPosition q;
-// Float_t pos[3]={-1,25,7};
-// q.SetPosition(pos,"car");
-// Float_t loc[3];
-// q.GetPosition(loc,"sph");
-//
-//--- NvE 06-feb-1999 UU-SAP Utrecht
-///////////////////////////////////////////////////////////////////////////
-
-#include <iostream.h>
#include <math.h>
#include "TObject.h"
class AliPosition : public Ali3Vector
{
public:
- AliPosition(); // Default constructor
- virtual ~AliPosition(); // Destructor
- virtual void SetPosition(Double_t* r,TString f); // Store position r in frame f
- virtual void GetPosition(Double_t* r,TString f); // Provide position r in frame f
- virtual void SetPosition(Float_t* r,TString f); // Store position r in frame f
- virtual void GetPosition(Float_t* r,TString f); // Provide position r in frame f
- AliPosition& GetPosition(); // Provide position
- virtual void SetPosition(Ali3Vector& r); // Store position r
+ AliPosition(); // Default constructor
+ virtual ~AliPosition(); // Destructor
+ AliPosition(const AliPosition& p); // Copy constructor
+ void SetPosition(Double_t* r,TString f); // Store position r in frame f
+ void GetPosition(Double_t* r,TString f); // Provide position r in frame f
+ void SetPosition(Float_t* r,TString f); // Store position r in frame f
+ void GetPosition(Float_t* r,TString f); // Provide position r in frame f
+ AliPosition& GetPosition(); // Provide position
+ void SetPosition(Ali3Vector& r); // Store position r
+ Double_t GetDistance(AliPosition& p); // Provide distance to position p
+ Double_t GetDistance(AliPosition* p) { return GetDistance(*p); }
+ void SetPositionErrors(Double_t* r,TString f); // Store position r in frame f
+ void GetPositionErrors(Double_t* r,TString f); // Provide position r in frame f
+ void SetPositionErrors(Float_t* r,TString f); // Store position r in frame f
+ void GetPositionErrors(Float_t* r,TString f); // Provide position r in frame f
+ void ResetPosition(); // Reset position and errors to 0
- ClassDef(AliPosition,1) // Class definition to enable ROOT I/O
+ ClassDef(AliPosition,4) // Handling of positions in various reference frames.
};
#endif