fL3Current(new Float_t[fPoints]),\r
fDipoleCurrent(new Float_t[fPoints]),\r
fCavernTemperature(new Float_t[fPoints]),\r
- //fCavernAtmosPressure(new Float_t[fPoints]),\r
fCavernAtmosPressure(0x0),\r
+ fCavernAtmosPressure2(0x0),\r
fSurfaceAtmosPressure(0x0),\r
fHallProbes(0x0)\r
{\r
fL3Current[i] = fgkInvalidFloat;\r
fDipoleCurrent[i] = fgkInvalidFloat;\r
fCavernTemperature[i] = fgkInvalidFloat;\r
- // fCavernAtmosPressure[i] = fgkInvalidFloat;\r
}\r
}\r
\r
fDipoleCurrent(new Float_t[fPoints]),\r
fCavernTemperature(new Float_t[fPoints]),\r
fCavernAtmosPressure(obj.fCavernAtmosPressure),\r
+ fCavernAtmosPressure2(obj.fCavernAtmosPressure2),\r
fSurfaceAtmosPressure(obj.fSurfaceAtmosPressure),\r
fHallProbes(0x0)\r
\r
this->fL3Polarity = obj.GetL3Polarity();\r
this->fDipolePolarity = obj.GetDipolePolarity();\r
this->fCavernAtmosPressure = obj.GetCavernAtmosPressure();\r
+ this->fCavernAtmosPressure2 = obj.GetCavernAtmosPressure2();\r
this->fSurfaceAtmosPressure = obj.GetSurfaceAtmosPressure();\r
this->fPoints = obj.GetPoints();\r
this->fDimension = obj.GetDimension();\r
delete fCavernAtmosPressure;\r
fCavernAtmosPressure = 0x0;\r
}\r
+ if (fCavernAtmosPressure2){\r
+ delete fCavernAtmosPressure2;\r
+ fCavernAtmosPressure2 = 0x0;\r
+ }\r
if (fSurfaceAtmosPressure){\r
delete fSurfaceAtmosPressure;\r
fSurfaceAtmosPressure = 0x0;\r