// Getters
Float_t TotalEnergy() const {return fTotalEnergy;}
Int_t Trials() const {return fTrials;}
-
-
+ Int_t GetTrueNPart() const {return fNPart;}
+
// Setters
void SetTotalEnergy(Float_t energy) {fTotalEnergy=energy;}
void SetJets(const TLorentzVector* jet1, const TLorentzVector* jet2,
TLorentzVector& jet3, TLorentzVector& jet4) const
{jet1 = fJet1; jet2 = fJet2; jet3 = fJetFsr1; jet4 = fJetFsr2;}
void SetTrials(Int_t trials) {fTrials = trials;}
-
+ void SetTrueNPart(Int_t npart) {fNPart = npart;}
+
protected:
Float_t fTotalEnergy; // Total energy of produced particles
Int_t fTrials; // Number of trials to fulfill trigger condition
-
+ Int_t fNPart; // True number of participants
TLorentzVector fJet1; // 4-Momentum-Vector of first triggered jet
TLorentzVector fJet2; // 4-Momentum-Vector of second triggered jet
TLorentzVector fJetFsr1; // 4-Momentum-Vector of first triggered jet