void SetLatencyHPTDC(Float_t lat) {fLatencyHPTDC = lat;}
Float_t GetVertexShift() const {return fVertexShift;}
void SetVertexShift(Float_t sh) {fVertexShift = sh;}
-
+ Int_t GetCorridor() const {return Int_t (fLow[300]); }
+ void SetCorridor(Int_t cor) { fLow[300] = Float_t(cor);}
+
//new staff
Int_t GetBadChannels(Int_t i) const {return fBadChannels[i];}
void SetBadChannels(Int_t i, Int_t value) {fBadChannels[i] = value;}