class G4Material;
class G4VSolid;
class G4LogicalVolume;
+class G4PVReplica;
class TG4VXMLConvertor
{
virtual void CloseComposition() = 0;
virtual void WriteMaterial(const G4Material* material) = 0;
- virtual void WriteSolid(const G4VSolid* solid, G4String materialName) = 0;
+ virtual void WriteSolid(G4String lvName, const G4VSolid* solid,
+ G4String materialName) = 0;
virtual void WriteRotation(const G4RotationMatrix* rotation) = 0;
- virtual void WritePosition(G4String solidName, G4ThreeVector position) = 0;
+ virtual void WritePosition(G4String lvName, G4ThreeVector position) = 0;
virtual void WritePositionWithRotation(
- G4String solidName, G4ThreeVector position,
+ G4String lvName, G4ThreeVector position,
const G4RotationMatrix* rotation) = 0;
+ virtual void WriteReplica(G4String lvName, G4PVReplica* pvr) = 0;
virtual void WriteEmptyLine() = 0;
virtual void IncreaseIndention() = 0;
virtual void DecreaseIndention() = 0;