#include "AliDetector.h"
#include "AliHit.h"
#include "AliDigit.h"
+#include "TLorentzVector.h"
+
class TMatrix;
+class AliTPCFastMatrix; //MI change
+class AliTPCFastVector; //MI change
+
class TTree;
class TFile;
AliTPC(const char *name, const char *title);
virtual ~AliTPC();
virtual void AddHit(Int_t a1, Int_t *a2, Float_t *a3);
+ virtual void AddTrackReference(Int_t lab, TLorentzVector p, TLorentzVector x);
Int_t DistancetoPrimitive(Int_t px, Int_t py);
virtual void BuildGeometry();
virtual void CreateGeometry() {}
virtual AliHit* NextHit();
virtual AliHit* FirstHit2(Int_t track);
virtual AliHit* NextHit2();
-
virtual void LoadPoints(Int_t dummy);
virtual void LoadPoints2(Int_t dummy);
virtual void LoadPoints3(Int_t dumy);
void GenerNoise(Int_t tablasize); // make noise table
Bool_t IsSectorActive(Int_t sec); // check if the sector is active
void SetActiveSectors(Int_t * sectors, Int_t n); //set active sectors
- void SetActiveSectors(); //loop over al hits and set active only hitted sectors
-
+ Int_t GetHitType(){return fHitType;}
+ void SetActiveSectors(Int_t flag=0); //loop over al hits and set active only hitted sectors
private:
//
Bool_t TrackInVolume(Int_t id,Int_t track); //return true if current track is in volume
void SetDefaults();
void DigitizeRow(Int_t irow,Int_t isec,TObjArray **rowTriplet);
- Float_t GetSignal(TObjArray *p1, Int_t ntr, TMatrix *m1, TMatrix *m2,
- Int_t *IndexRange);
- void GetList (Float_t label,Int_t np,TMatrix *m,Int_t *IndexRange,
+ Float_t GetSignal(TObjArray *p1, Int_t ntr, AliTPCFastMatrix *m1,
+ AliTPCFastMatrix *m2,Int_t *IndexRange);
+ void GetList (Float_t label,Int_t np,AliTPCFastMatrix *m,Int_t *IndexRange,
Float_t **pList);
void MakeSector(Int_t isec,Int_t nrows,TTree *TH,Stat_t ntracks,TObjArray **row);
void TransportElectron(Float_t *xyz, Int_t *index);
Int_t fCurrentNoise; //!index of the noise in the noise table
Bool_t* fActiveSectors; //!bool indicating which sectors are active
- ClassDef(AliTPC,5) // Time Projection Chamber class
+ ClassDef(AliTPC,8) // Time Projection Chamber class
};