// Adds a VZERO hit
//
- fVolume = vol[0]; // Volume ID
- fCopy = vol[1]; // Copy number
- fX = hits[0]; // X position of hit
- fY = hits[1]; // Y position of hit
- fZ = hits[2]; // Z position of hit
- fTrackPiD = hits[3]; // Track PiD
- fTof = hits[4]; // Particle time of flight
- fCharge = hits[5]; // Particle charge
- fTheta = hits[6]; // Incident theta angle in degrees
- fPhi = hits[7]; // Incident phi angle in degrees
- fRingNumber = hits[8]; // Ring number
+ fVolume = vol[0]; // Volume ID
+ fCopy = vol[1]; // Copy number
+ fX = hits[0]; // X position of hit
+ fY = hits[1]; // Y position of hit
+ fZ = hits[2]; // Z position of hit
+ fTrackPiD = hits[3]; // Track PiD
+ fTof = hits[4]; // Particle time of flight
+ fCharge = hits[5]; // Particle charge
+ fTheta = hits[6]; // Incident theta angle in degrees
+ fPhi = hits[7]; // Incident phi angle in degrees
+ fRingNumber = hits[8]; // Ring number
- fPt = hits[9]; // Local transverse momentum of the particle
- fPmom = hits[10]; // Local P momentum of the particle
- fPx = hits[11]; // Local Px momentum of the particle
- fPy = hits[12]; // Local Py momentum of the particle
- fPz = hits[13]; // Local Pz momentum of the particle
+ fPt = hits[9]; // Local transverse momentum of the particle
+ fPmom = hits[10]; // Local P momentum of the particle
+ fPx = hits[11]; // Local Px momentum of the particle
+ fPy = hits[12]; // Local Py momentum of the particle
+ fPz = hits[13]; // Local Pz momentum of the particle
- fVx = hits[14]; // Vertex x coordinate
- fVy = hits[15]; // Vertex y coordinate
- fVz = hits[16]; // Vertex z coordinate
+ fVx = hits[14]; // Vertex x coordinate
+ fVy = hits[15]; // Vertex y coordinate
+ fVz = hits[16]; // Vertex z coordinate
- fEloss = hits[17]; // Energy deposited inside volume
- fTleng = hits[18]; // Track length inside volume
- fNphot = hits[19]; // Number of photons created by current hit
- fCell = hits[20]; // Scintillator cell number from 0 to 71
+ fEloss = hits[17]; // Energy deposited inside volume
+ fTleng = hits[18]; // Track length inside volume
+ fNphot = (Int_t) hits[19]; // Number of photons created by current hit
+ fCell = (Int_t) hits[20]; // Scintillator cell number from 0 to 71
}