/// return X pattern array
void GetXPattern(TArrayS& array) const
{
- Short_t vec[4] = {GetX1(), GetX2(), GetX3(), GetX4()};
+ Short_t vec[4] = {static_cast<Short_t>(GetX1()), static_cast<Short_t>(GetX2()), static_cast<Short_t>(GetX3()), static_cast<Short_t>(GetX4())};
array.Set(4, vec);
}
/// return Y pattern array
void GetYPattern(TArrayS& array) const
{
- Short_t vec[4] = {GetY1(), GetY2(), GetY3(), GetY4()};
+ Short_t vec[4] = {static_cast<Short_t>(GetY1()), static_cast<Short_t>(GetY2()), static_cast<Short_t>(GetY3()), static_cast<Short_t>(GetY4())};
array.Set(4, vec);
}