PointSetArray::~PointSetArray()
{
- printf("PointSetArray::~PointSetArray()\n");
+ // Destructor: deletes the fBins array. Actual removal of
+ // elements done by RenderElementListBase.
+
+ // printf("PointSetArray::~PointSetArray()\n");
delete [] fBins; fBins = 0;
}
{
RenderElementListBase* rel = dynamic_cast<RenderElementListBase*>(re);
if(rel != 0) {
- Int_t ni = rel->ExpandIntoListTree(fListTree, item);
- printf("%s expanded by %d\n", eH.Data(), ni);
+ //Int_t ni =
+ rel->ExpandIntoListTree(fListTree, item);
+ // printf("%s expanded by %d\n", eH.Data(), ni);
}
}