fLocPos.SetY(0.) ;
fLocPos.SetZ(z - depthz) ;
+ fLocPosM = 0 ;
}
//____________________________________________________________________________
cout << fEnergyList[iDigit] << " ";
cout << endl ;
+ cout << " Primaries " ;
+ for(iDigit = 0;iDigit < fMulTrack; iDigit++)
+ cout << fTracksList[iDigit] << " " << endl ;
+
cout << " Multiplicity = " << fMulDigit << endl ;
cout << " Cluster Energy = " << fAmp << endl ;
+ cout << " Number of primaries " << fMulTrack << endl ;
cout << " Stored at position " << GetIndexInList() << endl ;
}