const UInt_t itheta = 3;
const UInt_t izvtx = 4;
const UInt_t imult = 5;
- const UInt_t imult = 5;
const UInt_t icent = 6;
//
// Containter bining
const Int_t nbin4 = 9; //bins in theta
const Int_t nbin5 = 10; //bins in zvtx
// A3. Bins for multiplicity
- const Int_t nbinmult = 48; //bins in multiplicity (total number)
- const Int_t nbinmult_0_20 = 20; //bins in multiplicity between 0 and 20
- const Int_t nbinmult_20_50 = 15; //bins in multiplicity between 20 and 50
- const Int_t nbinmult_50_102 = 13; //bins in multiplicity between 50 and 102
+ const Int_t nbinmult = 24; //bins in multiplicity (total number)
+ const Int_t nbinmult_0_20 = 10; //bins in multiplicity between 0 and 20
+ const Int_t nbinmult_20_50 = 10; //bins in multiplicity between 20 and 50
+ const Int_t nbinmult_50_102 = 4; //bins in multiplicity between 50 and 102
// A4. Bins for centrality
- const Int_t nbincent = 28; //bins in centrality
- const Int_t nbincent_0_10 = 4; //bins in centrality between 0 and 10
- const Int_t nbincent_10_60 = 20; //bins in centrality between 10 and 60
+ const Int_t nbincent = 16; //bins in centrality
+ const Int_t nbincent_0_10 = 2; //bins in centrality between 0 and 10
+ const Int_t nbincent_10_60 = 10; //bins in centrality between 10 and 60
const Int_t nbincent_60_100 = 4; //bins in centrality between 60 and 100
//arrays for the number of bins in each dimension