- // Add the energy of the hit
-
- AliPHOSHit added(*this);
-
- // the accumulated hit position is the position of the first hi
- // added.fX = rValue.fX ;
- // added.fY = rValue.fY ;
- // added.fZ = rValue.fZ ;
-
- added.fELOS += rValue.GetEnergy() ;
-
- return added;
-