3 // by I. Hrivnacova, 27.07.2000
5 // The interface for XML convertor that
6 // converts G4 basic geometry objects to XML.
8 #ifndef TG4_V_XML_CONVERTOR_H
9 #define TG4_V_XML_CONVERTOR_H
11 #include <G4ThreeVector.hh>
12 #include <G4RotationMatrix.hh>
16 class G4LogicalVolume;
18 class TG4VXMLConvertor
22 virtual ~TG4VXMLConvertor();
25 virtual void OpenMaterials(const G4String& version, const G4String& date,
26 const G4String& author, const G4String dtdVersion) = 0;
27 virtual void OpenSection(const G4String& name, const G4String& version,
28 const G4String& date, const G4String& author,
29 const G4String& topVolume) = 0;
30 virtual void OpenComposition(const G4String& name) = 0;
31 virtual void CloseMaterials() = 0;
32 virtual void CloseSection() = 0;
33 virtual void CloseComposition() = 0;
35 virtual void WriteMaterial(const G4Material* material) = 0;
36 virtual void WriteSolid(const G4VSolid* solid, G4String materialName) = 0;
37 virtual void WriteRotation(const G4RotationMatrix* rotation) = 0;
38 virtual void WritePosition(G4String solidName, G4ThreeVector position) = 0;
39 virtual void WritePositionWithRotation(
40 G4String solidName, G4ThreeVector position,
41 const G4RotationMatrix* rotation) = 0;
42 virtual void WriteEmptyLine() = 0;
43 virtual void IncreaseIndention() = 0;
44 virtual void DecreaseIndention() = 0;
47 #endif //TG4_V_XML_CONVERTOR_H